I mean, it could probably be debugged forever, but most of Original Sin 2's problems stem from its commitment to freeform play. Tell me some reasons I shouldn't spend more time in Original Sin 2 than Sunless Sea and Prey combined. Please talk me out of committing to that. Jody: I looked it up on and apparently a completionist playthrough averages 102 hours.
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They give you everything you need to mod the campaign or make your own, if you can bear the crashes.
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I've also put 32 hours into the Divinity Engine 2, learning how to make my own levels. Tyler: Wait, Original Sin 2 is supposed to take 60 hours? I've played 66 hours and I'm maybe halfway through. Or in Warhammer 2's case, "Games that took all of 2018 to actually play." Jody: Look, I think PUBG is going to top lists when it comes out of Early Access, and D:OS 2 and Warhammer 2 are probably going to make the lists of "Games of 2017 we didn't have time to play until 2018".
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The addition of the Skaven and other fun races helped make TW: Warhammer 2 one of the best games in the series. Are we still drunk on Divinity: Original Sin 2? We’re big RPG people here, what with a nude RPG man as our unofficial mascot. It’s a very good one and features 100 people, OK, but I’m not sure it’s the game I want to scream about from our collective mountaintop. James: PUBG is going to be one of the most influential games of the century, but is it actually the best game of the year? The physics are still in complete rebellion, performance is far from ideal, and in the end it’s still another game about people shooting each other. Anyway, I would vote for Star Citizen, just for Chris' stories on the subject, but that's for 2020. I know it's coming to consoles in the future, but most influential genre changes come from PC games. Jarred: PUBG could've only happened on PC first. For my money, that's what makes a game GOTY-worthy, even if it's unfinished. PUBG is drawing people into a genre many of them have never played before and it's resulting in lots of fun experiences and stories, too. But despite glitchy zombies, buggy ladders, and a spotty ballistics system, it spawned so many great stories and interesting experiences for me that it became my favorite game that year (and one of my favorites of all time). I played DayZ standalone like crazy during its first year in EA, and at that point it was basically just the framework of a sandbox. PUBG is fun whether you win or lose, but does its Early Access status disqualify it?Ĭhris: I'll climb out on that shaky limb and say an Early Access game like PUBG can be GOTY.